lab — audio-reactive systems, the catalogue, and three scenes you can play
sound, image, and the code between them
egemenkocamaz@gmail.comlast updated 2026-09-01
selected work · 6 systems
audio reactive systems
- vr
Decaying Sphere
Particle GPU
Nvidia RTX 4070(or higher)
- ▸ hover
Entangled Spectrum
Noise → CHOP to TOP → Geometry
2K60hz · Nvidia RTX 2060(or higher)
- vr
Noised Room
Noise → Hold → Geometry
Nvidia RTX 4070(or higher)
- ▸ hover
Noises
Noise → CHOP to TOP
2K60hz · Nvidia RTX 1070(or higher)
- ▸ hover
RGB Delayed Flow
Transform → Particle → LFO → RGB Delay → Bloom
2K60hz · Nvidia RTX 1070(or higher)
- vr▸ hover
Tunnel
Geometry → Math → Wireframe → Transform
Nvidia RTX 4070(or higher)
music · 68 tracks
make the music visible
lab · 3 instruments
play this ground yourself
live
ambient room
A continuous scene reacting to whatever is playing. Controls fade to a whisper — they never disappear.
continuous · webgl · reacts to the global player
enter →
studio · 24 scenes
Aurora Perdesi, İpek Alanı, Sıvı Krom
Named scenes with a knob panel. Drive the parameters while a track runs; every scene is an instrument, not a wallpaper.
24 scenes · live parameters · recordable
enter →
flow
rgb flow field
Three colour channels drifting out of step — the full-screen form of the split that colours this page.
r → g → b · delayed channels · full screen
enter →
about
I build instruments, then play them
Visual communication design at Yaşar University, then a decade-long habit of putting sound and image in the same timeline. The systems here are built in TouchDesigner and WebGL; the tracks are written, mixed and released under conthext. It is one catalogue seen through different lenses — a project page, a track page, a scene you can drive.
the longer version






