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Noised Room

vr

There are two different noise operators compressed into a square plane and two cube shapes. Using FADR, the chosen song is divided into layers, with each layer providing reactivity to different parameters of the noise operators. To minimize FPS issues, dual colors are used. The resulting fixed square planes are positioned to mimic a mirror image. Small parts of the overall scene are placed in front of, below, and behind the user to emphasize the relationship between near and far. Interactive interventions can be made to the visual structure via a console.

Noised Room — still
Noised Room — still

audio reactive op's

  • Noise
  • Hold
  • Geometry

structure

  • Constant
  • Ramp
  • Noise

hardware req.

  • Nvidia RTX 4070(or higher)
  • Meta Quest 1(or higher)
  • 3Gbps Type-c cable

files

  • Noised Room.toe
  • sample sound

kaynak dosyalar Drive'da