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Decaying Sphere

vr

The main geometry consists of two parallel spheres, with the area around and between them along the y-axis generated using a particle GPU. These twin spheres, made up of tile particles, gain movement through the particle engine's decay parameter. This decay responds to the energy of an audio signal from a single source. There is a fixed rotational movement, and the decay rate is higher for low-frequency sound waves. A VR camera is placed at the center of one of the spheres to convey a sense of distance and wave motion. The motion aesthetic works more harmoniously with low-tempo songs.

Decaying Sphere — still
Decaying Sphere — still

audio reactive op's

  • Particle GPU

structure

  • Sphere
  • Particle GPU

hardware req.

  • Nvidia RTX 4070(or higher)
  • Meta Quest 1(or higher)
  • 3Gbps Type-c cable

files

  • Decaying Sphere.toe
  • sample sound

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